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Kill la Kill: från skaparna av Gurren Lagann


Sceleris
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En av senare års toppserier är mechaserien Tengen Toppa Gurren Lagann, en serie med komedi som får oss att skratta, drama som får oss att lipa, och action som ger oss hår på bröstet. En av de drivande krafterna bakom Gurren Lagann är Hiroyuki Imaishi, i grunden en suverän animatör som från debuten 1995 tecknat med

. Hans debutverk som regissör var
2004, men fler är nog bekanta med snusk-och-äckel-actionkomediserien
2010.

 

Fram till 2011 var Imaishi mest verksam på animationsstudio Gainax, men tillsammans med en del andra lämnade de företaget och bildade Studio Trigger. Hittills har de inte gjort så mycket. Trigger har främst producerat den underbart animerade Little Witch Academia och den helknäppa flashserien

, vilka båda kan skådas gratis och lagligt på Youtube (länkat i titlarna). Själv har Imaishi har stått för CG-stridsregi i Studio Ordets Black Rock Shooter-TV-anime.

 

xDQp.jpg

 

Jag är inte ensam om att ha sett fram emot Imaishis nästa verk, och efter Little Witch Academia så har nog förväntningarna bara ökat. "Vad kan vi vänta oss för mästerverk av Imaishi och Trigger?", typ. Denna eldiga bild ovan gavs äntligen ut som en teaser för ett par månader sedan, och idag fick vi information som utlovats!

 

EOp1.jpg

 

Titel: Kill la Kill

Regi: Hiroyuki Imaishi (Gurren Lagann)

Manus: Kazuki Nakashima (Gurren Lagann, Oedo Rocket)

Karaktärsdesign: Toshio "Sushio" Ishizaki (Kiss Dum)

Animation: Trigger (Little Witch Academia, Inferno Cop)

 

Huvudpersoner:

Ryûko Matoi: röstskådis ej nämnd

Satsuki Kiryûin: röstskådis ej nämnd

 

Nyckelord för Ryûko: uniform × hämnd.

Nyckelord för Satsuki: uniform × erövring.

 

Serien fokuserar på rivaliteten mellan de två huvudpersonerna, och innefattar stridsbaserad action. Det låter som att det bygger på att uniformerna ger dem krafter. Satsuki är skolans erövrare, men hon får motstånd i Ryûko, en inflyttningsstudent som ställer till med bråk med sitt svärd. Eller nåt sånt.

 

När den kommer sändas är inte sagt, men den kommer att vara två säsonger lång, alltså 24-26 avsnitt.

 

Det här är i princip ett "dream-team" (det är författaren Nakashima som är mest ansvarig för strukturen och berättelsen och manligheten i Gurren Lagann!), så det är okej att bli exalterad!

 

Seriens webbsajt finns på Kill-la-Kill.jp.

 

 

 

Källa: Yaraon.

Redigerad av Sceleris
Namn enligt Otakomu. Ny bild.
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Det räckte med att jag läste namnet på serien och att du hade lagt till "från skaparna av Gurren Lagann" så hade jag bestämt mig att jag skulle se på den. Nu när jag har läst igenom nyheten så ser jag fram emot den!

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En annan sida ur Newtype visar karaktärsdesign. En tredje visar miljöer -- samt herr regissör (höger) och författare (vänster).

 

Sen är det förstås en massa, massa japansk text där också, alldeles för mycket för att jag ens ska tänka på att ge mig an den. :happydrop: Om någon japanskkunnig känner för att skumma lite så kan ju denna gärna berätta om det står nåt intressant.

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På Twitter postar just nu användaren CSakuraS några godbitar!

  • Det blir inte bara tjejer; Sushio säger att han tecknat en massa snygga killar också.
  • Nakashima skriver nästan alla manus! (Enligt ANN skrev han 17 avsnitt -- 1-3, 6-9, 17-23 och 25-27 -- av Gurren Lagann.)
  • Slagsmålen blir närkamp "som striden mellan Yoko och Adiane i Gurren Lagann-filmen". (Några spoilerz i länken.)
  • Det blir ett "tätt" verk utan överflödiga figurer.
  • De inspireras av 70- och 80-talsverk. (Som med Gurren Lagann!)
  • Animationsproduktionen är påbörjad, och de har valt röstskådisar.
  • "I Trigger-termer så har det Inferno Cops själ och Little Witch Academias sinne för detaljer." ( :heart:)
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Översatt intervju! Från 4chan, tydligen.

 

Med Nakashima och Imaishi.

Spoiler
Q: Kill La Kill is finally announced. What was your initial concept like?
N: It started when Imaishi drew a Women's Team (onna gumi) at a bar.
Q: "Women's Team"?
N: We were first considering a gender bent version of the manga "Men's Team" (Otoko Gumi). I submitted an idea where there'd be girls wearing uniforms that have powers, fighting each other.
I: So I drew a pic of Women's Team then and there, and I began to think it'd be rather fun while drawing a character with handcuffs (lol).
N: In all these school clubs, the members would have uniforms with different powers. And we thought we'd do a battle manga-thing where the main character beats those rivals one by one. The theme for TTGL was to depict "a man's growth and maturation", but this time we went for the concept of a battle manga-thing, the likes of those from WSJ's Golden Age.
Q: So it took a while from production to the announcement.
I: When we were doing Panty and Stocking, we'd planned for a work that can be made immediately, but it ended up being dragged out in light of the TTGL feature film. We thought we can get to this (KLK) soon as well, but … making an original work does take time. Significant time needs to be invested in conceiving and developing each character' personalities/sentiments.
N: In the meantime, Imaishi even made a whole company
I: Hahaha, and also directing the special effects for BRS's CG…
N: And I was doing Forze, too.
Q: Forze was centered around an academy like KLK, correct?
N: That's right. Actually KLK came first. When we were talking about having a high-school girl's battle show, they told us that they wanted Forze's MC to be a high schooler too, and we were like "Oh no, they've overlapped." KLK's motif is on a high school in the Meiji era; and Forze is an American high school. I made this distinction within myself, and I couldn't disclose it to anybody for a long time, until now (lel).
Q: So while it took time, did the script-writing progress well?
N: Not at all. After we'd decided on a 2-cour series, I submitted the script for Episodes 1-4 … and Imaishi said "THIS ISN'T THE KIND OF WORK I WANT TO DO!" and ripped it apart.
Q: This sounds familiar. Did that happen during TTGL, too?
N: During the show (leo). Six years ago, Imaishi ripped up the finished script for Episode 1 while screaming "The drill in my heart won't spin with shit like this!"
I: Did I really say that? It's like my words are getting blown out of proportion (lel)
N: This time, it ended up with "I can't wear sailor uniforms with this kind of story!" while ripping up 4 episodes' worth of script.
I: EHH~? Does that mean I have to wear a sailor uniform if I OK'd the script?
Q: Hahaha. So there was a big turnaround in direction.
N: TTGL had one draft denied, but this time it was 4. The acceptance rate fell! (lel)
I: I'm sorry. Haven't got used to it, have you (lel
N: But no question, the script is very interesting.
Q: So with this major directional change, what were the effects on the story?
N: Initially we were making a battle-manga type show, but it changed to character drama. The battle-show planned for a complete story ended up becoming a work where regular characters' development/drama will be thoroughly explored. The work coincidentally became much more interesting from there.
I: The heroine (Ryuuko Matoi)'s personality changed, too.
N: Ryuuko was initially a completed character. But after the changes in script, she became the type of character where one would get involved in incidents by circumstance, and we made it so the viewer and the heroine would discover what's happening in this world at the same time. Ryuuko therefore became a character with much more vitality.
I: We thought we'd go all out with the best elements from shonen manga. We decided to make this work one where the audience can feel strongly about the main character with a diversity of emotions.
Q: Did the whole series' structure change as well?
N: It's still changing here and there.
I: And that makes it vastly different from TTGL. TTGL didn't change very much from the first planned structure. But KLK is going beyond that.
N: With KLK, the whole staff (with me included) submit ideas, like "Hey, this would be cool", and the series' layout keeps changing. It's really a live production. If anything, it's quite similar to the experience I had when I was producing weekly manga. With weekly manga, you keep developing/making things in the direction the characters are moving, so it's really fun. KLK gave me that vibe.
Q: How did you undertake the script writing?
I: Just a few people. Actually, Nakashima wrote most of the 2-cour script. The Nakashima concentration in this script is very high!
N: Actually, we wanted to have the "battles with special powers" thing for the whole story so we considered having a lot of writers to provide some quality variety. But then, the character drama started getting intense, so … "then I'll write the next script, .. and the one after that, and after that too". Before we knew it, I'd done most of the writing. It was like TWENTY-FOUR.
I: It was a pleasant surprise to have had Nakajima write almost all of the episodes' script.
N: Forze had just finished, so I was able to really concentrate on the writing. Right now, I can finish a whole script in a week; it's like a weekly KLK manga. You can fully enjoy the Imaishi-Nakajima combo.
Q: What sort of action do you want to do this time?
I: Hand-to-hand combat (or basically fighters literally throwing themselves at each other). We only had three episodes of that in TTGL. I've always wanted to do an all-out battle between characters with Nakajima at the helm (writing).
N: Yes, it's like the Yoko vs. Adiane fight (from the TTGL film) for the whole thing.
Q: Sushio-san was in charge of character design, correct? How did you find his work?
N: I'm really excited from seeing all those facial expressions. I want to see them moving already!
I: Sushio's characters give off even more appeal when they're moving. He's not a very rational character himself; he blows up when he's excited. I'm counting on that.
N: We've got some really cool characters lined up.
Q: What sort of characters are Matoi Ryuuko and Kiryuuin Satsuki?
I: Ryuuko and Satsuki are developed through their clashing. Initially, Ryuuko was a bit gloomy/introverted character, but we gave her a brighter personality because Satsuki is cool and hard as ice.
N: Both of them are main characters. Their universe has uniforms that match an individual's talents/skills and give them respective powers, and Satsuki is trying to rule the Academy with that uniform's power. Ryuuko resists this movement. It'll be a sculptured drama centered around both of them.
Q: So in this sculptured drama, who is/are your favorite character?
N: There will be Four Emperors again. They'll last long!
I: You went there (lel).
N: They won't be one-shafted emperors this time … probably.
I: There are no throw-away characters. They're packed tight in the story, and deleting some of them is inconceivable.
N: Some characters will develop immensely by themselves. It's wonderful to have characters like that being born.
Q: Any films, books, or novels that were brought up during the script-writing?
N: I got a lot of feedback about different kinds of works from everybody this time.
I: Nakajima presented some mainstream classics from the 70's, and we present works from the 80's influenced by them. And then we get ideas influenced by both of those.
Q: I see that you two make a great team. What do you like about working with each other?
I: Ever since TTGL, Nakajima balances out my irresponsible and childish impulses with adult rationale and reason, while keeping things fun. Not only that, that "fun" approach fits me very well. So the work is made really easy. I'd like to work with Nakajima loads more in the future, if he doesn't mind.
N: With Imaishi, I can go full throttle with my style. And the folks at Trigger can make that into a excellent work. It's really too much fun. I almost want to do both Gekidan*Shinkansen and Trigger at the same time.
I: That's wonderful to hear!
N: Personally, KLK is just too much fun. "If I were me, I wouldn't be able to get over watching this!"
I: Nice line there! "If I were me!" (ROFL)
N: Imaishi's team appreciates these jokes. Normally, people would be just confused.
I: I want to match that "If I were me I can't get over it!" phrase with an illustration and make it talk!
Q: Production has started too. What are you both looking forward to the most, at this point?
N: The afurekos (off-recording). The cast is superb this time too. This is going to be pretty damn interesting. Really looking forward to having those people voice the characters and give them life.
I: Production finally started, and artists besides the main staff are working on the Ryuuko and Satsuki characters. I'd like to see how they'll show even more facial expressions.
N: This is a work where you get the fun from a manga-movie kind of thing. In terms of Trigger, it's a work that'd express both the spirit of Inferno Cop and the imagination behind Little Witch Academia.
I: The spirit of Inferno Cop? Umm … it'd be better not to create misunderstandings (lel). Well, let's go with the FULL MIGHT OF TRIGGER.
N: We believe it'll be an excellent work!

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  • 1 month later...

Författare Nakashima är visst färdig med manuset för sista avsnittet. Med Gurren Lagann så var sista avsnittet färdigt 7-8 månader innan sändning, så om vi tittar på de tidsramarna så kanske vi ser Kill la Kill vintern 2013/2014! Om man ska ta TTGL som exempel så blev den förvisso tillkännagiven cirka 10 månader innan den började sändas i april 2007, så eftersom Kill la Kill utannonserades först i maj så hade våren varit mer närmare, men jag tror de sagt att den kommer 2013, och de började ju faktiskt med teaserbilder för Kill la Kill redan i februari, så... jo, kring nyår gissar jag på.

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  • 2 weeks later...

Det gick visst snabbare än så! Kill la Kill kommer i oktober 2013!

 

 

ANN översätter:

Will You Kill?

Or Will You Be Killed?

From Director Hiroyuki Imaishi

And Series Script Supervisor/Writer Kazuki Nakashima

The Director/Writer Combo Who Brought You Gurren Lagann Return!!

Character Design: Sushio

Animation Production: Trigger

"Humans Are Just Pigs Wearing Clothes!"

"Are You the Girl Who Wields the Single Basami Scissors Sword?"

Kill la Kill

October 2013

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De fyra generalerna har avslöjats i en tidningsläcka! Tillsammans med skolans härskare ser vi dem nedan:

 

r25t.jpg

 

Från vänster till höger:

  • Honnōjiakademins elevrådsordförande, Satsuki Kiryūin
  • Kulturklubbarnas översiktsordförande, Nonon Jakuzure
  • Informationsstrategiklubbens ordförande, Hōka Inumuta
  • Ordförande för klubben för allmän ordning, Ira Gamagoori
  • Sportklubbarnas översiktsordförande, Yamauzu Sanage

Kul att de ska få vara kvar lite längre än generalerna i Gurren Lagann... :ttgl:

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Studio Triggers regissör och manusförfattare Masahiko Otsuka är på Anime Expo-konventet i Los Angeles. Från Twitter:

 

RT @chika___n: Asked Otsuka if he can give us any new exclusive information about kill la kill and he says its going to be “crazier” than ttgl and…

RT @chika___n: …and that you will all think it's about one thing from the previews but it won’t be that and then the ending will be totally crazy different

RT @chika___n: Basically Otsuka sez GET FUCK’N HYPED

 

:nosebleed:

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  • 4 weeks later...

Enligt Yaraon så har huvudpersonerna fått varsin röstis.

 

Den korthåriga protagonisten Ryūko kommer att spelas av Ami Koshimizu, som vi minns som bland annat Demonfurstinnan i Maoyū, Holo i Spice & Wolf och, förstås, Kallen i Code Geass. Långhåriga antagonisten kommer att spelas av Ryōka Yuzuki, som vi (eller åtminstone jag) senast såg som lärarinnan Hiratsuka i My Teen Romantic Comedy SNAFU.

 

Och öppningslåten kommer framföras av Aoi Eir, som sjöng en slutlåt till Fate Zero och en slutlåt till Sword Art Online. Vissa gissar därför på att slutlåten kommer sjungas av Haruna Luna eller LiSA, som båda sjungit till båda nämnda serierna. (Gissningen baseras på tanken att anime- och musikproducentbolaget Aniplex gillar att marknadsföra dem ihop.)

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  • 3 weeks later...

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